Phase 1: Azathoth
Level: 94
Arcana: Councillor
Attributes:
Strength: 76
Magic: 82
Endurance: 89
Agility: 50
Luck: 68
Null: Curse
Absorb: Bless
Resist: Physical, Gun, Nuke, Wind
Weak: Psychic
Passive Abilities:
Regeneration: Automatically revives the Tentacle of Protection, Tentacle of Healing, and Tentacle of Assistance if destroyed.
Fusion Effect: If Maruki’s HP falls below 50%, Azathoth fuses with him, fully restoring Maruki's HP.
Drawback: This fusion costs Maruki 10 SP points for two-three turns, gradually exhausting him over time.
Active Skills:
Memory Blow: Light Physical damage to all foes with a low chance to inflict Forget. SP Cost: 12
Nuclear Crush: Heavy Nuke damage to all foes. SP Cost: 18
Raining Seeds: Heavy Physical damage to all foes, hitting 1-3 times. SP Cost: 24
Evil Smile: Medium chance to inflict Fear on all foes. SP Cost: 15
Eternal Radiance: Heavy Bless damage to all foes with a high chance to inflict Dizzy. SP Cost: 20
Amplify Force: Boosts Azathoth’s next Physical attack to deal 2.5x damage. SP Cost: 10
Amplify Magic: Boosts Azathoth’s next Magic attack to deal 2.5x damage. SP Cost: 10
Piercing Strike: Deals Medium Almighty damage 10 times to a single non-protagonist target. SP Cost: 28
Tyrant Stance: Prepares for Tyrant Chaos, increasing the damage of the next attack by 2.5x. SP Cost: 15
Tyrant Chaos: Severe Almighty damage to all foes. SP Cost: 36
Megidolaon: Extreme Almighty damage to all foes. Only used if too many turns have passed. SP Cost: 48
Tentacle Mechanics:
Tentacle of Protection: Shields Maruki or allies from one attack every turn. Fully revived via Regeneration.
Tentacle of Healing: Restores a small amount of HP to Maruki or one ally every turn.
Tentacle of Assistance: Randomly casts a support skill such as Rakukaja (defense boost) or Tarukaja (attack boost).
Battle Notes:
Strengths: Versatile mix of Physical and Magical damage. Exceptional burst damage potential with Amplify Force/Magic paired with Tyrant Chaos or Nuclear Crush. Tentacles provide a dynamic edge in both offense and defense. High endurance and healing keep Maruki in the fight longer.
Weaknesses: Vulnerable to prolonged battles due to SP depletion (particularly after the Regeneration effect). Psychic weakness can be exploited by high-level enemies. Reliance on Tentacles for support leaves him exposed if they are overwhelmed.
NEW WIP
Maruki’s Phases of Azathoth: Phase 1.5 & Full Power with 100% Regeneration
Phase 1.5: Ascendant Azathoth (Level 99)
Arcana: Councillor
Attributes:
Strength: 86
Magic: 94
Endurance: 95
Agility: 75
Luck: 78
Null: Curse, Bless, Status Ailments
Absorb: Wind
Resist: Physical, Nuke, Gun
Weak: Psychic (less effective due to high Endurance).
New Passive Abilities:
Warping Will: Maruki can teleport freely in battle via Azathoth’s tentacles, enabling instant positioning. Gains a 20% evasion bonus against all attacks when teleporting.
Illusory Mirage: Creates 3 mirages of himself, each capable of performing fake attacks. These mirages dissipate when struck but distract foes, reducing their accuracy for 2 turns.
Unstoppable Flow: Nullifies any attempts to inflict status ailments on himself or his allies.
Tentacle Suppression: Tentacles automatically restrain and incapacitate any enemy below Maruki’s level, preventing their actions for 1 turn. If restrained for 2 turns, enemies take heavy Almighty damage.
New Active Skills:
Tentacle Freight (Heavy Physical): Tentacles smash into foes with the force of a freight train, dealing Severe Physical damage to all foes and a 30% chance to knock them down. SP Cost: 28
Phantom Break: Teleports to an enemy mid-turn and delivers 2 Almighty strikes before vanishing, leaving behind mirages. SP Cost: 25
Binding Grasp (Restrict Ability): Temporarily disables an enemy’s ability to cast magic for 1 turn. SP Cost: 15
Upgraded Mechanics:
Tentacle Extensions: Maruki’s tentacles can scale walls, lift objects, or create barriers. He can float for 2 turns via tentacle leverage, making him immune to ground-based attacks.
Invisible Strikes: Some tentacles become imperceptible to the naked eye, dealing unavoidable damage. These strikes have a chance to bypass enemy defenses.
Dual Azathoth Turns: Azathoth now attacks twice per turn. The second attack favors Evil Smile (medium chance of Fear).
Phase Weaknesses:
Lowered defense during extended teleportation or after multiple Phantom Breaks.
Tentacles are more effective at single-target domination than handling large groups of foes.
Still vulnerable to Psychic attacks, although less due to Endurance scaling.
Full Power: Maruki with 100% Regeneration (Azathoth Assimilation- Phase 2)
Level: 99+ (Unquantifiable due to sheer power increase).
Arcana: Godlike Councillor
Attributes:
HP: 15000
SP: 999
Strength: 92
Magic: 97
Endurance: 100
Agility: 100
Luck: 88
Appearance:
Veiled Wing Mask: A dark, organic, wing-like veil over his eyes lined in gold with black veins pulsating.
Tentacle Limbs: Both arms extend into writhing tentacles lined with countless glowing eyes that dart in all directions.
Tattered Suit: His once-pristine attire is ripped and warped. Pulsating veins stretch across the exposed skin, giving him a grotesque, otherworldly look.
Predatory Maw: His tongue transforms into a prehensile tentacle capable of dealing Almighty damage.
Resistances: N/A
Null: Physical, Gun, Bless, Curse
Absorb: Nuke, Wind
Weak: None (status ailments instead increase his berserk strength).
Unique Traits:
Regenerative Overload: Restores 200 HP per turn passively. Any time he suffers damage, he regenerates an additional 100 HP at the start of the next turn.
Berserk Immunity: Status ailments like Fear, Dizzy, or Rage cause him to grow stronger instead of incapacitating him. In this state, his attack power doubles, and his actions become unpredictable.
New Active Skills:
Tentacle Spikes: All visible and invisible tentacles transform into sharp spikes, delivering 10 Almighty strikes to random targets when using 40 SP otherwise they deal physical damage.
Azathoth’s Command: Forces enemies within a 10-meter radius to kneel, reducing their attack and defense for 3 turns by 75%. SP Cost: 40
Wings of Annihilation: His veiled mask spreads into jagged wings over his face, firing waves of Almighty energy across the battlefield, dealing Severe Almighty damage to all foes. SP Cost: 60
Special Ability:
Black Void (Story-Exclusive Ability):
Activation: Maruki channels a fraction of Azathoth’s pure consciousness, enveloping a 20-meter radius in a black, star-filled void. All within the area are bombarded with infinite cosmic knowledge, rendering them completely frozen and vulnerable to all attacks.
Effect: Deals Colossal Almighty damage to a specified target and inflicts Instant Incapacitation for 3 turns.
Drawback: Maruki can only sustain this for 5 minutes before risking his mind shattering completely, which may result in death or permanent cognitive destruction. THis can also only happen ONCE per battle
Reality Ripple
Description:
Reality itself bends and twists as Azathoth's power ripples through the battlefield, transforming the environment into a surreal, alien landscape. Maruki channels this ability to create immediate chaos and shift tactical dynamics in his favor. The battlefield morphs unpredictably, but always to Maruki’s advantage, reflecting Azathoth’s incomprehensible dominion over reality. ONLY DONE ONCE IN BATTLE.
Effects:
Barriers: Maruki can erect barriers of writhing tendrils or ethereal walls, blocking enemy movements or line of sight. These barriers absorb damage equal to 15% of Maruki’s max HP before dissolving.
Sinking Terrain: Sections of the ground become unstable, creating hazards that lower enemy agility and prevent movement in affected areas for 2 turns.
Isolated Zones: Fragments of the battlefield are split into floating platforms or disconnected areas. Enemies are separated from allies, forcing them into one-on-one engagements or disorienting them entirely.
Eternal Horizon
Description:
Azathoth’s incomprehensible power distorts time and space, trapping enemies in a looping dimension. Those caught within experience déjà vu as they are forced to relive the same actions repeatedly, unable to break free without immense willpower. This ability manifests as a shimmering horizon stretching endlessly in all directions, disorienting foes.
Effects:
Looped Attacks: the enemy caught in the Eternal Horizon are forced into a time loop. Any actions they attempt (physical attacks, magic, or support skills) have 75% chance of missing for 3 turns.
Gradual Drain: The looping space siphons away the target’s SP or stamina, reducing it by 5 SP per turn for the duration of the effect.
Mental Strain: the target trapped in the horizon have a 30% chance to suffer Fear after the effect ends, as their minds grapple with the overwhelming experience of the infinite loop.
Eye of Azathoth
Description:
One of the pulsating, grotesque eyes on Maruki’s tentacles opens fully, revealing a glimpse of Azathoth’s unyielding gaze. The sight is horrifying and awe-inspiring, forcing those who meet its gaze to confront the incomprehensible. Fear grips their hearts, and their defenses crumble as their minds unravel.
Effects:
Fear Infliction: All enemies in the area of effect have a 100% chance to be afflicted with Fear, lowering their evasion and potentially causing them to skip their turn.
Defense Reduction: The horrifying gaze shatters the composure of enemies, reducing their defense by 30% for 3 turns.
Focused Paralysis: Enemies that succumb to Fear are unable to target Maruki directly, instead turning their attacks to weaker party members or even their allies.
Phase Weaknesses:
The berserker nature of this form makes Maruki unpredictable, attacking allies and enemies alike if triggered.
Azathoth’s overwhelming power strains Maruki’s body, making prolonged battles dangerous.
The Black Void ability, while devastating, leaves Maruki mentally fragile if overused.
Warping reality takes a toll on Maruki’s focus, temporarily reducing his defense by 10% for 2 turns.
This ability can only be used once every 4 turns due to its immense power.
Eternal Horizon- ability drains 40 SP per use, making it unsustainable for prolonged battles.
Eternal Horizon can only target one enemy or a small group within a confined radius.
Activating the Eye costs 50 SP due to the immense strain of channeling Azathoth’s overwhelming presence. The ability’s range is moderate (a 15-meter radius), requiring Maruki to get closer to enemies to use it effectively. Prolonged use risks overloading Maruki’s mind, temporarily lowering his accuracy for 1 turn.